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Solemn_Party
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William
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    Ancient Prophecy

    William
    William
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    Posts : 245
    Join date : 2009-05-27

    Ancient Prophecy Empty Ancient Prophecy

    Post by William Thu May 28, 2009 5:41 pm

    ANPR-JP001 Kuribbon [Rare]
    LIGHT/Angel - Effect/1/300/200
    During Damage Calculation of a battle where this card was selected as an attack target by an opponent's monster, you can have any Battle Damage you take as a result of that battle become 0, have your opponent gain an amount of Life Points equal to the attacking monster's ATK, and return this card to the hand.

    ANPR-JP002 Sunny Pixie
    LIGHT/Spellcaster - Tuner/1/300/400
    If this card is used in the Synchro Summon of a LIGHT Synchro Monster and sent to the Graveyard, gain 1000 Life Points.

    ANPR-JP003 Sunlight Unicorn
    LIGHT/Beast - Effect/4/1800/1000
    You can activate this effect once per turn during your Main-Phase. Turn over the top card of your deck. If this card is an Equip Magic card, add it to your hand. If not, return it to the bottom of your deck.

    ANPR-JP004 Black Feather - Mistral the Silver Shield
    DARK/Bird - Tuner/2/100/1800
    When this card on the field is destroyed and sent to the Graveyard, only once during this turn, the Battle Damage you would take is reduced to 0.

    ANPR-JP005 Black Feather - Vayu the Big Flag
    DARK/Bird - Tuner/1/800/0
    While this card is face-up on the field, this card cannot be used as Synchro Material. If this card is in your Graveyard, you can remove from play this card and a "Black Feather" Non-Tuner monster in your Graveyard, and Special Summon 1 "Black Feather " Synchro Monster with a level identical to the combined level of those monster from your Extra Deck. The effects of the Special Summoned monster by this effect are negated.

    ANPR-JP006 Black Feather - Foehn the Iron Chain
    DARK/Bird - Effect/2/500/800
    This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, switch 1 face-up Attack Position monster your opponent controls to Defense Position.

    ANPR-JP007 Deformer Magnen I
    EARTH/Thunder - Effect/1/100/100
    This card gains the appropriate effect based on its battle position:
    ● Attack Position: If you control 2 other face-up Attack Position monster beside this card, once per turn, you can have this card gain ATK equal to the combined ATK of these monsters until the End-Phase of this turn. Other monsters cannot attack during the turn you activated this effect.
    ● Defense Position: While this card is face-up on the field, monster you control cannot attack.

    ANPR-JP008 Jester Lord
    DARK/Spellcaster - Effect/1/0/0
    If there are no other monsters on the field, this card gains 1000 ATK for each card in both players' Magic & Trap Card Zones.

    ANPR-JP009 Jester Confit
    DARK/Spellcaster - Effect/1/0/0
    You can Special Summon this card from your hand in face-up Attack Position. If this card is Special Summoned in this way, return it and 1 face-up monster your opponent controls to their respective owners' hands during your opponent's next End Phase. You can only control 1 face-up "Jester Confit".

    ANPR-JP010 Fortune Lady Lighty [Rare]
    LIGHT/Spellcaster - Effect/1/?/?
    This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.

    ANPR-JP011 Fortune Lady Firey [Rare]
    FIRE/Spellcaster - Effect/2/?/?
    This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to them equal to the destroyed monster's ATK.

    ANPR-JP012 Infernity Beast
    DARK/Beast - Effect/3/1600/1200
    If there are 0 cards in your hand, apply the following effect. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step.

    ANPR-JP013 Darksea Rescue
    DARK/Machine - Effect/1/0/0
    If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, draw 1 card.

    ANPR-JP014 Darksea Float
    DARK/Machine - Effect/1/0/300
    When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card.

    ANPR-JP015 One-Shot Rocket
    WIND/Machine - Tuner/2/0/0
    If this card attacks, it is not destroyed by battle. After damage calculation, inflict damage to your opponent equal to half the attack target monster's ATK.

    ANPR-JP016 Earthbound God Cusillu
    DARK/Beast - Effect/10/2800/2400
    Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this face-up card you control would be destroyed by battle, you can Release 1 Monster you control and halve your opponent's Life Points instead.

    ANPR-JP017 Earthbound God Chacu Challhua [Ultra Rare/Ultimate Rare]
    DARK/Fish - Effect/10/2900/2400
    Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict Damage to your opponent's Life Points equal to half of this cards's DEF. This card cannot attack during a turn you activated this effect. Also, if this card is on the field in face-up Defense Position, your opponent cannot perform his Battle-Phase.

    ANPR-JP018 Core-Chimail Rock
    EARTH/Rock - Effect/4/1200/1000
    When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Core-Chimail's Steel Core" or a Level 4 or lower "Core-Chimail" monster from your Deck to your hand.

    ANPR-JP019 Core-Chimail Crusader [Super Rare]
    EARTH/Beast-Warrior - Effect/4/1900/1300
    The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Beast-Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. If this card destroys an opponent's monster by battle, you can add 1 "Core-Chimail" card in your Graveyard to your hand.

    ANPR-JP020 Core-Chimail Speed
    WIND/Machine - Effect/3/1200/2200
    The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Machine-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, if a card you draw during your Draw Phase is a "Core-Chimail's Steel Core", you can reveal that card to your opponent and draw once more.

    ANPR-JP021 Core-Chimail Tornado [Rare]
    WIND/Bird - Effect/4/1500/1200
    Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Destroy all Special Summoned monsters your opponent controls.

    ANPR-JP022 Core-Chimail Full-Barrier [Rare]
    WATER/Aqua - Effect/3/1000/1900
    Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Until your next turn's Standby Phase negate the effect of all face-up Effect Monsters other than "Core-Chimail" monsters.

    ANPR-JP023 Scale Moth
    WIND/Insect - Effect/6/1800/2300
    While this card is face-up on the field, both players can only Special Summon a monster(s) once per turn.

    ANPR-JP024 Black Shining G [Normal Rare]
    EARTH/Insect - Effect/1/200/500
    When 1 Synchro Monster is Special Summoned to your opponent's side of the field, activate by removing from play this card in your Graveyard. Destroy that 1 Synchro Monster.

    ANPR-JP025 Arms Seahunter
    WATER/Sea Serpent - Effect/4/1800/400
    If you control a face-up WATER monster other than this card, negate the effect(s) of an Effect Monster that battles this card after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

    ANPR-JP026 Divine Dragon Aquavasar
    WATER/Sea Serpent - Effect/5/2100/1500
    Activate by Releasing 1 other face-up WATER monster, and by selecting 1 Continuous Magic Card or 1 Field Magic Card in your Graveyard. Return the selected card from your Graveyard to the top of your Deck. This effect can only be used once per turn.

    ANPR-JP027 Fishborg - Gunner
    WATER/Fish - Tuner/1/100/200
    If you control a face-up Level 3 or lower WATER monster, activate by discarding 1 card. Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.

    ANPR-JP028 Shark the Crew
    WATER/Fish - Effect/5/1800/2200
    If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.

    ANPR-JP029 Armored Psychicker
    EARTH/Psychic - Effect/6/2200/1800
    If you control a face-up Psychic-Type monster, you can Normal Summon this card without Releasing. If this card destroys a monster of your opponent's by battle, take damage equal to half the destroyed monster's ATK. Also, you can Special Summon 1 monster from your Graveyard with ATK equal to or lower than the amount of damage you took.

    ANPR-JP030 Genetic Woman
    WIND/Psychic - Effect/4/1700/1200
    Activate by paying 1000 Life Points, and by selecting 1 of your removed from play Psychic-Type monsters. Add the selected monster removed from play to your hand. This effect can only be used once per turn.

    ANPR-JP031 Magicat [Rare]
    LIGHT/Spellcaster - Effect/2/600/500
    If this card is used in the Synchro Summon of a Spellcaster-Type monster and sent to the Graveyard, you can return 1 Magic Card from your Graveyard to the top of your Deck.

    ANPR-JP032 Cyborg Doctor [Rare]
    EARTH/Spellcaster - Effect/4/1500/1700
    Activate by Releasing 1 Tuner. Special Summon 1 monster from your Graveyard of the same Attribute and Level as the Released monster. This effect can only be used once per turn.

    ANPR-JP033 White Portan
    LIGHT/Angel - Effect/1/100/200
    If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.

    ANPR-JP034 Minefield [Super Rare]
    EARTH/Machine - Effect/4/1500/1500
    When this face-up card you control is removed from the field, you can add 1 Field Magic Card from your Graveyard to your hand.

    ANPR-JP035 XX-Saber Faultroll
    EARTH/Warrior - Effect/6/2400/1800
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monster. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.

    ANPR-JP036 XX-Saber Reijigra
    EARTH/Beast-Warrior - Effect/1/200/1000
    When this card is successfully Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster in your Graveyard to your hand.

    ANPR-JP037 Frembell Helldog [Rare]
    FIRE/Beast - Effect/4/1900/200
    When this card destroys a monster of your opponent's by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck other than "Frembell Helldog".

    ANPR-JP038 Ancient Crimson Ape
    LIGHT/Beast - Effect/7/2600/1800
    When a monster you control is destroyed and sent to the Graveyard, gain 1000 Life Points.

    ANPR-JP039 Falchion Beta [Rare]
    LIGHT/Machine - Effect/4/1200/800
    When this card destroys a monster of your opponent's by battle, select and activate 1 of the following effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
    William
    William
    Admin


    Posts : 245
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    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by William Thu May 28, 2009 5:41 pm

    ANPR-JP040 Ancient Fairy Dragon
    LIGHT/Dragon - Synchro/7/2100/3000
    1 Tuner + 1 or more Non-Tuner monster
    One per turn, you can Special Summon 1 Level 4 or lower monster from your hand. During the turn you activate this effect, you cannot perform your Battle-Phase. Also once per turn, you can destroy a Field Magic card. If it is destroyed, you gain 1000 Life Points. Also, you can add 1 Field Magic card from your deck to your hand.

    ANPR-JP041 One-Shot Cannon [Super Rare]
    FIRE/Machine - Synchro/3/0/0
    "One-Shot Rocket" + 1 or more non-Tuner monsters
    Once per turn, destroy 1 face-up monster on the field, and inflict damage to its controller equal to half its ATK.

    ANPR-JP042 Undead Skull Daemon
    DARK/Undead - Synchro/6/2500/1200
    "Zombie Carrier" + 2 or more Non-Tuner Undead-Type monster
    Face-up Undead-Type monster you control cannot be destroyed by card effects.

    ANPR-JP043 Ancient Holy Wyvern [Super Rare]
    LIGHT/Angel - Synchro/7/2100/2000
    1 LIGHT Tuner + 1 or more non-Tuner monsters
    If your Life Points are higher than your opponent's, this card gains ATK equal to the difference. If your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon it.

    ANPR-JP044 XX-Saber - Gatoms
    EARTH/Beast-Warrior - Synchro/9/3100/2600
    1 Tuner + 1 or more EARTH monster
    Activate by Releasing 1 "X-Saber" monster you control. Your opponent discards 1 card randomly from their hand.

    ANPR-JP045 High-Speed Release Wave
    Normal Magic Card
    Activate by selecting 1 face-up Equip Magic card you control. Destroy the selected Equip Magic card and all set Magic and Trap cards your opponent controls.

    ANPR-JP046 Silver Wings
    Equip Magic Card
    Equip only to a Level 8 or higher Dragon-Type Synchro monster. The equipped monster is not destroyed by battle up to twice per turn. If the equipped monster would be destroyed by a card effect, you can destroy this card instead.

    ANPR-JP047 Advance Draw
    Normal Magic Card
    Activate by Releasing 1 face-up Level 8 or higher monster you control. Draw 2 cards from your deck.

    ANPR-JP048 Ancient Forest
    Field Magic Card
    When this card is activated, if there are any Defense Position monster(s) on the field, that monster(s) are changed to face-up Attack Position. At this time, the effects of Flip Effect monster do not activate. Also, if a monster attacks, it is destroyed at the end of the Battle Phase.

    ANPR-JP049 Emergency Lifesaving
    Normal Magic Card
    Activate only during Main-Phase 2. Special Summon 1 Level 4 monster from your Graveyard that was destroyed and sent to the Graveyard by a card effect during this turn.

    ANPR-JP050 Spirit Burner
    Equip Magic Card
    Once per turn, you can change the equipped monster to Defense Position. When this card is sent to the Graveyard as a result of the equipped monster having been returned from the field to the hand, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand during your Draw Phase instead of conducting your normal draw.

    ANPR-JP051 Future Vision [Super Rare]
    Field Magic Card
    When either player Normal Summons a monster, that 1 monster is removed from play. During the next Standby Phase of the Summoned monster's controller, the monster removed from play by this card's effect is returned to the field in face-up Attack Position.

    ANPR-JP052 Core Denseness Compression
    Normal Magic Card
    Activate by revealing 1 "Core-Chimail's Steel Core" in your hand to your opponent, and discarding 1 "Core-Chimail" monster in your hand. Draw 2 cards.

    ANPR-JP053 Core-Buster
    Equip Magic Card
    Equip only to a "Core-Chimail" monster. If the equipped monster battles with a LIGHT or DARK monster, skip Damage Calculation and destroy that monster. When this card would be sent to the Graveyard when the equipped monster is removed from the field, you can return this card to your hand.

    ANPR-JP054 Unity of Family
    Continuous Magic Card
    If all of the monsters in your Graveyard are of only 1 Type, all face-up monsters you control of that Type gain 800 ATK.

    ANPR-JP055 Hydropressure Cannon
    Equip Magic Card
    Equip only to a Level 3 or lower WATER monster. If it destroys a monster of your opponent's by battle, send 1 random card from your opponent's hand to the Graveyard.

    ANPR-JP056 Water-Hazard [Rare]
    Continuous Magic Card
    If you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. This effect can only be used once per turn.

    ANPR-JP057 Brain Exploitation Research Lab
    Field Magic Card
    While this card is on the field, once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon for the turn. When a Psychic-Type monster is Normal Summoned this way, place 1 Psycho Counter on this card. Also, if you would pay Life Points in order to activate the effect of a Psychic-Type monster you control, you can place 1 Psycho Counter on this card instead. When this card is removed from the field, its controller takes damage equal to the number of Psycho Counters that were on it x 1000.

    ANPR-JP058 Saber Slash
    Normal Magic Card
    Destroy a number of face-up cards on the field equal to the number of face-up "X-Saber" monsters you control.

    ANPR-JP059 Sparkling Sword
    Equip Magic Card
    Equip only to an "X-Saber" monster. If it destroys a monster of your opponent's by battle, you can destroy 1 card your opponent controls. Also, by Releasing 1 monster, return this card in your Graveyard to the top of your Deck.

    ANPR-JP060 Pureflame Eruption [Normal Rare]
    Normal Magic Card
    Special Summon as many FIRE monsters with 200 DEF from your Graveyard as possible. The monsters Special Summoned by this effect are removed from play during the End Phase of this turn.

    ANPR-JP061 Ancient Leaf [Normal Rare]
    Normal Magic Card
    If your Life Points are 9000 or higher, activate by paying 2000 Life Points. Draw 2 cards.

    ANPR-JP062 Fossil Examination
    Normal Magic Card
    Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.

    ANPR-JP063 Skill Successor [Super Rare]
    Normal Trap Card
    Activate by selecting 1 face-up monster you control. Until the End Phase of this turn, it gains 400 ATK. Also, by removing from play this card in the Graveyard, 1 face-up monster you control gains 800 ATK until the End Phase of this turn. This effect cannot be activated during the turn in which this card is sent to the Graveyard, and can only be activated during your turn.

    ANPR-JP064 Truth Reinforce [Rare]
    Normal Trap Card
    Special Summon 1 Level 2 or lower Warrior-Type monster from your deck. During the turn this card was activated, you cannot perform your Battle-Phase.

    ANPR-JP065 Gallitrap - Pixie's Ring
    Continuous Trap Card
    If you control 2 or more face-up Attack Position monsters, your opponent cannot select the monster with the lowest ATK as an attack target.

    ANPR-JP066 Fairy Winds [Rare]
    Normal Trap Card
    Destroy all face-up Magic and Trap Cards on the field, and each player takes 300 damage for each card that is destroyed.

    ANPR-JP067 Customs of the Imperial Court
    Continuous Trap Card
    Face-up Continuous Trap Cards on the field other than "Customs of the Imperial Court" cannot be destroyed. You can only control 1 face-up "Customs of the Imperial Court".

    ANPR-JP068 Discord
    Continuous Trap Card
    Neither Player can Synchro Summon monsters. Send this card to the Graveyard during your 3rd End-Phase after activation.

    ANPR-JP069 Fortune Slip [Rare]
    Normal Trap Card
    Activate when a monster of your opponent's declares an attack. Negate that attack, and remove from play the attack target monster until your next Standby Phase.

    ANPR-JP070 Depth Amulet
    Continuous Trap Card
    Activate when a monster of your opponent's declares an attack. Discard 1 card, and negate that attack. This card is destroyed during your opponent's 3rd End Phase after its activation.

    ANPR-JP071 Damage Translation
    Normal Trap Card
    Any effect damage you take during this turn is halved. During the End Phase of this turn, Special Summon a number of "Ghost Tokens" (Demon-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position equal to the number of instances of effect damage you took during this turn.

    ANPR-JP072 Battle Teleportation
    Normal Trap Card
    If you control only 1 face-up Psychic-Type monster, activate by selecting that 1 monster. It can attack your opponent directly during this turn. At the end of the Battle Phase of this turn, give control of it to your opponent.

    ANPR-JP073 Refining of the Core
    Continuous Trap Card
    Select 1 "Core-Chimail" monster in your Graveyard and Special Summon it in Attack Position. When that monster is destroyed during your End-Phase, the controller of that card takes Damage equal to that monster's ATK. When this card is not on the field, destroy that monster. When that monster is destroyed, destroy this card.

    ANPR-JP074 Radiance of the Steel Core [Rare]
    Counter Trap Card
    Activate by revealing 1 "Core-Chimail's Steel Core" to your opponent. Negate the activation of an opponent's Magic or Trap Card and destroy it.

    ANPR-JP075 Heterogenous Conflict
    Normal Trap Card
    Activate if all monsters on the field are face-up. Both players send monsters from their respective sides of the field to the Graveyard until they are each controlling monsters of only 1 Attribute.

    ANPR-JP076 Divine Protection of the Ocean Dragon God
    Normal Trap Card
    Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

    ANPR-JP077 Psycho Soul
    Normal Trap Card
    Activate by Releasing 1 Psychic-Type monster. Gain Life Points equal to its Level x 300.

    ANPR-JP078 Frembell Counter
    Counter Trap Card
    Activate by removing from play 1 FIRE monster with 200 DEF in your Graveyard. Negate the activation of a Magic or Trap Card and destroy it.

    ANPR-JP079 Body and Sword as One
    Normal Trap Card
    Activate if the only monster you control is 1 face-up "X-Saber" monster. After activation, this card becomes an Equip Card that has the equipped monster gain 800 ATK, and is equipped to that 1 monster. If the equipped monster destroys a monster of your opponent's by battle, draw 1 card.

    ANPR-JP080 Stunning Upset [Normal Rare]
    Normal Trap Card
    Activate by Releasing 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher monsters on the field that were Special Summoned to their respective owners' hands.
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    Navsz


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    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by Navsz Thu May 28, 2009 5:46 pm

    I don't really remember most of it and was too lazy to read it again, but a Blackwing Vayu - The Big Flag version will be fun.
    Prom
    Prom


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    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by Prom Thu May 28, 2009 5:52 pm

    Looks like a fun set.
    GreatestAce
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    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by GreatestAce Thu May 28, 2009 6:58 pm

    I like this set too.
    Solemn_Party
    Solemn_Party


    Posts : 31
    Join date : 2009-05-28

    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by Solemn_Party Thu May 28, 2009 9:01 pm

    Vayu, Darksea Float, and Unity of Family are going to be fun cards.
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    question_mark


    Posts : 16
    Join date : 2009-05-29

    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by question_mark Fri May 29, 2009 10:26 am

    Unity of Family will be so much fun.

    Glads might start using Wobaku again...
    King Ice
    King Ice


    Posts : 62
    Join date : 2009-05-29

    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by King Ice Fri May 29, 2009 2:04 pm

    This set is aweosme/
    Dessert
    Dessert


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    Age : 29

    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by Dessert Sat May 30, 2009 10:25 pm

    The set's pretty cool IMO. I really like Fishborg Gunner and the new Psychic cards.

    --Dessert ♥️
    William
    William
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    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by William Sat Jun 06, 2009 2:48 pm

    Vayu + Shura is an amazing combo.

    Shark the Crew + ALO.

    Falchion Beta makes the old Victory Viper XX03 deck good again.

    Ancient Holy Wyvern might be the nail in Solemn Judgment's coffin.

    Unity of Family is Unity of Family.
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    SmallPickled


    Posts : 6
    Join date : 2009-05-31

    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by SmallPickled Tue Jun 09, 2009 5:16 am

    We need the Frembell cards.

    Water trap is amazing.

    I love this set, its got so many new and original and combo fun cards.

    High Speed Release Wave and Future Vision are cool.

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    Ancient Prophecy Empty Re: Ancient Prophecy

    Post by Sponsored content


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