ANPR-JP001 Kuribbon [Rare]
LIGHT/Angel - Effect/1/300/200
During Damage Calculation of a battle where this card was selected as an attack target by an opponent's monster, you can have any Battle Damage you take as a result of that battle become 0, have your opponent gain an amount of Life Points equal to the attacking monster's ATK, and return this card to the hand.
ANPR-JP002 Sunny Pixie
LIGHT/Spellcaster - Tuner/1/300/400
If this card is used in the Synchro Summon of a LIGHT Synchro Monster and sent to the Graveyard, gain 1000 Life Points.
ANPR-JP003 Sunlight Unicorn
LIGHT/Beast - Effect/4/1800/1000
You can activate this effect once per turn during your Main-Phase. Turn over the top card of your deck. If this card is an Equip Magic card, add it to your hand. If not, return it to the bottom of your deck.
ANPR-JP004 Black Feather - Mistral the Silver Shield
DARK/Bird - Tuner/2/100/1800
When this card on the field is destroyed and sent to the Graveyard, only once during this turn, the Battle Damage you would take is reduced to 0.
ANPR-JP005 Black Feather - Vayu the Big Flag
DARK/Bird - Tuner/1/800/0
While this card is face-up on the field, this card cannot be used as Synchro Material. If this card is in your Graveyard, you can remove from play this card and a "Black Feather" Non-Tuner monster in your Graveyard, and Special Summon 1 "Black Feather " Synchro Monster with a level identical to the combined level of those monster from your Extra Deck. The effects of the Special Summoned monster by this effect are negated.
ANPR-JP006 Black Feather - Foehn the Iron Chain
DARK/Bird - Effect/2/500/800
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, switch 1 face-up Attack Position monster your opponent controls to Defense Position.
ANPR-JP007 Deformer Magnen I
EARTH/Thunder - Effect/1/100/100
This card gains the appropriate effect based on its battle position:
● Attack Position: If you control 2 other face-up Attack Position monster beside this card, once per turn, you can have this card gain ATK equal to the combined ATK of these monsters until the End-Phase of this turn. Other monsters cannot attack during the turn you activated this effect.
● Defense Position: While this card is face-up on the field, monster you control cannot attack.
ANPR-JP008 Jester Lord
DARK/Spellcaster - Effect/1/0/0
If there are no other monsters on the field, this card gains 1000 ATK for each card in both players' Magic & Trap Card Zones.
ANPR-JP009 Jester Confit
DARK/Spellcaster - Effect/1/0/0
You can Special Summon this card from your hand in face-up Attack Position. If this card is Special Summoned in this way, return it and 1 face-up monster your opponent controls to their respective owners' hands during your opponent's next End Phase. You can only control 1 face-up "Jester Confit".
ANPR-JP010 Fortune Lady Lighty [Rare]
LIGHT/Spellcaster - Effect/1/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
ANPR-JP011 Fortune Lady Firey [Rare]
FIRE/Spellcaster - Effect/2/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to them equal to the destroyed monster's ATK.
ANPR-JP012 Infernity Beast
DARK/Beast - Effect/3/1600/1200
If there are 0 cards in your hand, apply the following effect. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step.
ANPR-JP013 Darksea Rescue
DARK/Machine - Effect/1/0/0
If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, draw 1 card.
ANPR-JP014 Darksea Float
DARK/Machine - Effect/1/0/300
When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card.
ANPR-JP015 One-Shot Rocket
WIND/Machine - Tuner/2/0/0
If this card attacks, it is not destroyed by battle. After damage calculation, inflict damage to your opponent equal to half the attack target monster's ATK.
ANPR-JP016 Earthbound God Cusillu
DARK/Beast - Effect/10/2800/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this face-up card you control would be destroyed by battle, you can Release 1 Monster you control and halve your opponent's Life Points instead.
ANPR-JP017 Earthbound God Chacu Challhua [Ultra Rare/Ultimate Rare]
DARK/Fish - Effect/10/2900/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict Damage to your opponent's Life Points equal to half of this cards's DEF. This card cannot attack during a turn you activated this effect. Also, if this card is on the field in face-up Defense Position, your opponent cannot perform his Battle-Phase.
ANPR-JP018 Core-Chimail Rock
EARTH/Rock - Effect/4/1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Core-Chimail's Steel Core" or a Level 4 or lower "Core-Chimail" monster from your Deck to your hand.
ANPR-JP019 Core-Chimail Crusader [Super Rare]
EARTH/Beast-Warrior - Effect/4/1900/1300
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Beast-Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. If this card destroys an opponent's monster by battle, you can add 1 "Core-Chimail" card in your Graveyard to your hand.
ANPR-JP020 Core-Chimail Speed
WIND/Machine - Effect/3/1200/2200
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Machine-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, if a card you draw during your Draw Phase is a "Core-Chimail's Steel Core", you can reveal that card to your opponent and draw once more.
ANPR-JP021 Core-Chimail Tornado [Rare]
WIND/Bird - Effect/4/1500/1200
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Destroy all Special Summoned monsters your opponent controls.
ANPR-JP022 Core-Chimail Full-Barrier [Rare]
WATER/Aqua - Effect/3/1000/1900
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Until your next turn's Standby Phase negate the effect of all face-up Effect Monsters other than "Core-Chimail" monsters.
ANPR-JP023 Scale Moth
WIND/Insect - Effect/6/1800/2300
While this card is face-up on the field, both players can only Special Summon a monster(s) once per turn.
ANPR-JP024 Black Shining G [Normal Rare]
EARTH/Insect - Effect/1/200/500
When 1 Synchro Monster is Special Summoned to your opponent's side of the field, activate by removing from play this card in your Graveyard. Destroy that 1 Synchro Monster.
ANPR-JP025 Arms Seahunter
WATER/Sea Serpent - Effect/4/1800/400
If you control a face-up WATER monster other than this card, negate the effect(s) of an Effect Monster that battles this card after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
ANPR-JP026 Divine Dragon Aquavasar
WATER/Sea Serpent - Effect/5/2100/1500
Activate by Releasing 1 other face-up WATER monster, and by selecting 1 Continuous Magic Card or 1 Field Magic Card in your Graveyard. Return the selected card from your Graveyard to the top of your Deck. This effect can only be used once per turn.
ANPR-JP027 Fishborg - Gunner
WATER/Fish - Tuner/1/100/200
If you control a face-up Level 3 or lower WATER monster, activate by discarding 1 card. Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.
ANPR-JP028 Shark the Crew
WATER/Fish - Effect/5/1800/2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
ANPR-JP029 Armored Psychicker
EARTH/Psychic - Effect/6/2200/1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Releasing. If this card destroys a monster of your opponent's by battle, take damage equal to half the destroyed monster's ATK. Also, you can Special Summon 1 monster from your Graveyard with ATK equal to or lower than the amount of damage you took.
ANPR-JP030 Genetic Woman
WIND/Psychic - Effect/4/1700/1200
Activate by paying 1000 Life Points, and by selecting 1 of your removed from play Psychic-Type monsters. Add the selected monster removed from play to your hand. This effect can only be used once per turn.
ANPR-JP031 Magicat [Rare]
LIGHT/Spellcaster - Effect/2/600/500
If this card is used in the Synchro Summon of a Spellcaster-Type monster and sent to the Graveyard, you can return 1 Magic Card from your Graveyard to the top of your Deck.
ANPR-JP032 Cyborg Doctor [Rare]
EARTH/Spellcaster - Effect/4/1500/1700
Activate by Releasing 1 Tuner. Special Summon 1 monster from your Graveyard of the same Attribute and Level as the Released monster. This effect can only be used once per turn.
ANPR-JP033 White Portan
LIGHT/Angel - Effect/1/100/200
If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
ANPR-JP034 Minefield [Super Rare]
EARTH/Machine - Effect/4/1500/1500
When this face-up card you control is removed from the field, you can add 1 Field Magic Card from your Graveyard to your hand.
ANPR-JP035 XX-Saber Faultroll
EARTH/Warrior - Effect/6/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monster. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
ANPR-JP036 XX-Saber Reijigra
EARTH/Beast-Warrior - Effect/1/200/1000
When this card is successfully Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster in your Graveyard to your hand.
ANPR-JP037 Frembell Helldog [Rare]
FIRE/Beast - Effect/4/1900/200
When this card destroys a monster of your opponent's by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck other than "Frembell Helldog".
ANPR-JP038 Ancient Crimson Ape
LIGHT/Beast - Effect/7/2600/1800
When a monster you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
ANPR-JP039 Falchion Beta [Rare]
LIGHT/Machine - Effect/4/1200/800
When this card destroys a monster of your opponent's by battle, select and activate 1 of the following effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
LIGHT/Angel - Effect/1/300/200
During Damage Calculation of a battle where this card was selected as an attack target by an opponent's monster, you can have any Battle Damage you take as a result of that battle become 0, have your opponent gain an amount of Life Points equal to the attacking monster's ATK, and return this card to the hand.
ANPR-JP002 Sunny Pixie
LIGHT/Spellcaster - Tuner/1/300/400
If this card is used in the Synchro Summon of a LIGHT Synchro Monster and sent to the Graveyard, gain 1000 Life Points.
ANPR-JP003 Sunlight Unicorn
LIGHT/Beast - Effect/4/1800/1000
You can activate this effect once per turn during your Main-Phase. Turn over the top card of your deck. If this card is an Equip Magic card, add it to your hand. If not, return it to the bottom of your deck.
ANPR-JP004 Black Feather - Mistral the Silver Shield
DARK/Bird - Tuner/2/100/1800
When this card on the field is destroyed and sent to the Graveyard, only once during this turn, the Battle Damage you would take is reduced to 0.
ANPR-JP005 Black Feather - Vayu the Big Flag
DARK/Bird - Tuner/1/800/0
While this card is face-up on the field, this card cannot be used as Synchro Material. If this card is in your Graveyard, you can remove from play this card and a "Black Feather" Non-Tuner monster in your Graveyard, and Special Summon 1 "Black Feather " Synchro Monster with a level identical to the combined level of those monster from your Extra Deck. The effects of the Special Summoned monster by this effect are negated.
ANPR-JP006 Black Feather - Foehn the Iron Chain
DARK/Bird - Effect/2/500/800
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, switch 1 face-up Attack Position monster your opponent controls to Defense Position.
ANPR-JP007 Deformer Magnen I
EARTH/Thunder - Effect/1/100/100
This card gains the appropriate effect based on its battle position:
● Attack Position: If you control 2 other face-up Attack Position monster beside this card, once per turn, you can have this card gain ATK equal to the combined ATK of these monsters until the End-Phase of this turn. Other monsters cannot attack during the turn you activated this effect.
● Defense Position: While this card is face-up on the field, monster you control cannot attack.
ANPR-JP008 Jester Lord
DARK/Spellcaster - Effect/1/0/0
If there are no other monsters on the field, this card gains 1000 ATK for each card in both players' Magic & Trap Card Zones.
ANPR-JP009 Jester Confit
DARK/Spellcaster - Effect/1/0/0
You can Special Summon this card from your hand in face-up Attack Position. If this card is Special Summoned in this way, return it and 1 face-up monster your opponent controls to their respective owners' hands during your opponent's next End Phase. You can only control 1 face-up "Jester Confit".
ANPR-JP010 Fortune Lady Lighty [Rare]
LIGHT/Spellcaster - Effect/1/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
ANPR-JP011 Fortune Lady Firey [Rare]
FIRE/Spellcaster - Effect/2/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to them equal to the destroyed monster's ATK.
ANPR-JP012 Infernity Beast
DARK/Beast - Effect/3/1600/1200
If there are 0 cards in your hand, apply the following effect. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step.
ANPR-JP013 Darksea Rescue
DARK/Machine - Effect/1/0/0
If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, draw 1 card.
ANPR-JP014 Darksea Float
DARK/Machine - Effect/1/0/300
When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card.
ANPR-JP015 One-Shot Rocket
WIND/Machine - Tuner/2/0/0
If this card attacks, it is not destroyed by battle. After damage calculation, inflict damage to your opponent equal to half the attack target monster's ATK.
ANPR-JP016 Earthbound God Cusillu
DARK/Beast - Effect/10/2800/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this face-up card you control would be destroyed by battle, you can Release 1 Monster you control and halve your opponent's Life Points instead.
ANPR-JP017 Earthbound God Chacu Challhua [Ultra Rare/Ultimate Rare]
DARK/Fish - Effect/10/2900/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict Damage to your opponent's Life Points equal to half of this cards's DEF. This card cannot attack during a turn you activated this effect. Also, if this card is on the field in face-up Defense Position, your opponent cannot perform his Battle-Phase.
ANPR-JP018 Core-Chimail Rock
EARTH/Rock - Effect/4/1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Core-Chimail's Steel Core" or a Level 4 or lower "Core-Chimail" monster from your Deck to your hand.
ANPR-JP019 Core-Chimail Crusader [Super Rare]
EARTH/Beast-Warrior - Effect/4/1900/1300
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Beast-Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. If this card destroys an opponent's monster by battle, you can add 1 "Core-Chimail" card in your Graveyard to your hand.
ANPR-JP020 Core-Chimail Speed
WIND/Machine - Effect/3/1200/2200
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Machine-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, if a card you draw during your Draw Phase is a "Core-Chimail's Steel Core", you can reveal that card to your opponent and draw once more.
ANPR-JP021 Core-Chimail Tornado [Rare]
WIND/Bird - Effect/4/1500/1200
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Destroy all Special Summoned monsters your opponent controls.
ANPR-JP022 Core-Chimail Full-Barrier [Rare]
WATER/Aqua - Effect/3/1000/1900
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Until your next turn's Standby Phase negate the effect of all face-up Effect Monsters other than "Core-Chimail" monsters.
ANPR-JP023 Scale Moth
WIND/Insect - Effect/6/1800/2300
While this card is face-up on the field, both players can only Special Summon a monster(s) once per turn.
ANPR-JP024 Black Shining G [Normal Rare]
EARTH/Insect - Effect/1/200/500
When 1 Synchro Monster is Special Summoned to your opponent's side of the field, activate by removing from play this card in your Graveyard. Destroy that 1 Synchro Monster.
ANPR-JP025 Arms Seahunter
WATER/Sea Serpent - Effect/4/1800/400
If you control a face-up WATER monster other than this card, negate the effect(s) of an Effect Monster that battles this card after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
ANPR-JP026 Divine Dragon Aquavasar
WATER/Sea Serpent - Effect/5/2100/1500
Activate by Releasing 1 other face-up WATER monster, and by selecting 1 Continuous Magic Card or 1 Field Magic Card in your Graveyard. Return the selected card from your Graveyard to the top of your Deck. This effect can only be used once per turn.
ANPR-JP027 Fishborg - Gunner
WATER/Fish - Tuner/1/100/200
If you control a face-up Level 3 or lower WATER monster, activate by discarding 1 card. Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.
ANPR-JP028 Shark the Crew
WATER/Fish - Effect/5/1800/2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
ANPR-JP029 Armored Psychicker
EARTH/Psychic - Effect/6/2200/1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Releasing. If this card destroys a monster of your opponent's by battle, take damage equal to half the destroyed monster's ATK. Also, you can Special Summon 1 monster from your Graveyard with ATK equal to or lower than the amount of damage you took.
ANPR-JP030 Genetic Woman
WIND/Psychic - Effect/4/1700/1200
Activate by paying 1000 Life Points, and by selecting 1 of your removed from play Psychic-Type monsters. Add the selected monster removed from play to your hand. This effect can only be used once per turn.
ANPR-JP031 Magicat [Rare]
LIGHT/Spellcaster - Effect/2/600/500
If this card is used in the Synchro Summon of a Spellcaster-Type monster and sent to the Graveyard, you can return 1 Magic Card from your Graveyard to the top of your Deck.
ANPR-JP032 Cyborg Doctor [Rare]
EARTH/Spellcaster - Effect/4/1500/1700
Activate by Releasing 1 Tuner. Special Summon 1 monster from your Graveyard of the same Attribute and Level as the Released monster. This effect can only be used once per turn.
ANPR-JP033 White Portan
LIGHT/Angel - Effect/1/100/200
If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
ANPR-JP034 Minefield [Super Rare]
EARTH/Machine - Effect/4/1500/1500
When this face-up card you control is removed from the field, you can add 1 Field Magic Card from your Graveyard to your hand.
ANPR-JP035 XX-Saber Faultroll
EARTH/Warrior - Effect/6/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monster. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
ANPR-JP036 XX-Saber Reijigra
EARTH/Beast-Warrior - Effect/1/200/1000
When this card is successfully Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster in your Graveyard to your hand.
ANPR-JP037 Frembell Helldog [Rare]
FIRE/Beast - Effect/4/1900/200
When this card destroys a monster of your opponent's by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck other than "Frembell Helldog".
ANPR-JP038 Ancient Crimson Ape
LIGHT/Beast - Effect/7/2600/1800
When a monster you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
ANPR-JP039 Falchion Beta [Rare]
LIGHT/Machine - Effect/4/1200/800
When this card destroys a monster of your opponent's by battle, select and activate 1 of the following effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.